#include "CCutScene.h"


CCutScene::CCutScene()
{

}


CCutScene::~CCutScene()
{

}


CCutScene* CCutScene::GetInstance()
{
	static CCutScene state;
	return &state;
}


void CCutScene::Enter()
{

}


bool CCutScene::GetInput()
{

	return true;
}


void CCutScene::Leave()
{

}


void CCutScene::Update(double delta)
{

}


void CCutScene::Render()
{

}


void CCutScene::StartUp()
{

}


void CCutScene::ShutDown()
{

}